Nice Fit Interactive Table

Nice Fit Interactive Table

What is Nice Fit?

Nice Fit is an interaction design theory that explores how objects fit together in subtly satisfying ways. This fit framework can be applied to new and existing objects in incidental ways to make them more usable and enjoyable. The Nice Fit table is an example of this: the user experience is enhanced, as the table responds to objects by providing a place for them to fit.


Nice Fit Interactive Table

Nice Fit Interactive Table

Nice Fit refers to objects that:

  1. Are out of place and are then moved into place;
  2. Have an element of confirmation: ex. sound, light, pressure;
  3. Perform a use incidental to their primary use;
  4. Do not interfere with their primary use;
  5. Use simple, physical interaction;
  6. Have a "tipping point";
  7. Have a repeatable action.
  8. Have a resting, incomplete, and active state.

In-class Critique Input

“Your examples are not magical enough.”
“The bike idea is good because it has a function. Something that makes another function easier.”
“Focus on the examples.”
“Setting up a table, and saying what you are going to serve. Everyone knows they’ll get dinner, but what are you going to give me?”
“My “fit” satisfaction comes through beating the system.”
“To be serendipitous, it must feel not forced.”
“Why does it need to be serendipitous.”
“Things that will provoke you to think in a different way.”
“Is this not part of all design? Is this new?”
“Is designing serendipity destroying its’ magic?”
“Running the risk of limiting creativity of user by limiting the the open-endedness/possibility to adapt object to their imagination.”
“Do NOT just make a documentary”
“Do NOT make and open-ended interpretation, make conclusions
“MUST inspire users”
“Make it f##ing great”

Fit Notes 30-45

Ring, Penny

Moka Pot, Tiffin, Timelapse

“Serendipitous” Bikeracks

Anti Fit 01

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